Steffen Sennert

Steffen is a freelance artist and has a degree in audio and video engineer majoring in jazz saxophone at the Robert-Schumann-Hochschule and University of Applied Sciences Düsseldorf. He runs a recording studio, works as a composer and music producer and develops individual electronic and software solutions for musicians, artists and filmmakers.


Madeleine Marquardt

Madeleine is a Textile and Surface Designer with a focus on process development. During her studies at the weißensee school of art and design Berlin, she focused on dynamic work processes and artistic research. She developed the project Move – Interactive Exposure Machine with flexible pattern template.

#Innovative Light Printing System

Moritz Vetter

Moritz is a mathematician, programmer and a person with a variety of passions. He is dealing with complex problems both in his studies and in his work which he solves theoretically as well as in practical applications. His specialty is optimizations and developing slick and effective programs through stable algorithms, data structures and architecture.


Robin Hoske

Robin is an Industrial Designer working towards the field of design and innovation. In his works, he is mostly fascinated by technologies and their contextualization, as well as the design of the process as a foundation for innovative research. As a designer, he is striving for unconventional collaborations, by introducing new technologies into new fields of application, bridging performance, innovation and functionality.


Henning R. Horstmann 

Henning is an Industrial- and Interaction Designer with extensive experience in the design of vehicle interiors. 
As a Senior Designer at büro+staubach, he was involved in the development of a multitude of rail-based vehicles, ranging from tramways to high-speed trains. With his Master’s Degree, he developed a deep understanding of digital creation processes, immersive real-time applications and spatial interaction. In his work, he now focuses on the potentials of spatial computing in the transport industries. Together with Michael Dietz he is now creating Onboard, the virtual prototyping workshop. Onboard enables designers to step inside future vehicles and intuitively prototype the interior, right from the passenger’s point of view.


Michael Dietz

Michael helps businesses to create intuitive and enjoyable digital products. He studied interface design at Potsdam University of Applied Sciences and believes in design based on informed decisions. With a focus on the systematic and human-centered design of software interfaces, he worked for start-ups and corporations in Berlin, Hamburg and New York. Before moving into digital product design, he gained experience in the conception of brands and campaigns. Together with Henning R. Horstmann, he is now creating Onboard, the virtual prototyping workshop. Onboard enables designers to step inside future vehicles and intuitively prototype the interior, right from the passenger’s point of view.


Lukas Olfe

Lukas was dedicated early to the discovering and creation of spaces. First, there was the exploration of aesthetical habitats with the photo-camera at the Ostkreuzschule for Photography, later followed a change to the weißensee school of art and design Berlin to approach this subject from a more theoretical-interdisciplinary direction. After completing his Bachelor of Arts, he is currently working independently in the areas of conception, graphics and event architecture.


Victor Nagel

Victor approaches the topic of design from a communicative, philosophical and economic perspective. He sees great potential in the synthesis of design-aesthetic and economic thinking and sees himself as an interface between both worlds. After his graduation in GWK at the University of the Arts in Berlin, a degree in business administration at the University of Potsdam, he is now completing his master‘s degree in an interdisciplinary management course at the University of St. Gallen.


Tim Vormbäumen

Tim is a Visual Artist and Designer. Throughout his international experience in working with international teams & with artists, such as Melbourne, or while working in the cultural department for the Goethe Institute in Maputo, he gained a lot of knowledge in working in interdisciplinary teams. During his Erasmus + Scholarship in Fine Art at Kungl.Konsthögskolan in Stockholm, he researched on a dubious design need and the history of art and design. Within his graduation in visual communication at the weißensee school of art and design Berlin he specialized in filmmaking and in new media subjects. Currently, he is studying MA Future Studies at FU Berlin, where he is academically approaching society’s 21st-century subjects such as new work, artificial intelligence, Big Data & many more.


Natascha Unger

Natascha completed her MA in textile and surface design at weißensee school of art and design Berlin in 2018. As a textile and surface designer, her work focuses on the interfaces between design, art and architecture. Therefore, she likes to experiment with different materials, techniques and media. Nataschas´ focus is on researching material for each concept that conveys the idea in a unique and fitting way. Out of her multidisciplinary way of working, she creates pieces that not only remain on the surface but transcend to objects and into the room itself. Together with Idalene Rapp, she realizes projects in the field of spatial design. 

#Stone Web

Idalena Rapp

Idalena completed her MA in Textile and Surface Design at weißensee school of art and design Berlin in 2018. Her focus is on materiality and textiles in the spatial context. For this, she develops surfaces, objects and entire spaces. With a passion for crafts and materials, she continuously creates new concepts that playfully move between the fields of design, art and architecture. Her aim is to extend the boundaries of conventional materials and techniques and to transport their utility into other contexts. For several years she has been working together with her creative partner, Natascha Unger, in the field of spatial design. 

#Stone Web

Sabrina Weigt

Sabrina is a Fashion Designer specialized in knitwear with a bachelor and master degree from HTW Berlin and weißensee school of art and design Berlin. In addition to her work as a freelance designer, including on her own knitwear labels The Knit Kid and Sabrina Weigt, she researches in the area of combining modern technology and traditional craftsmanship and the most sustainable way of producing knitwear.

#Cosy Codes

Victor Gonzalez

Victor is a studied Mechatronics from Mexico City, where he started product design studies, what he completed with an MA in Germany.
As a Product Designer, he researches social behavior and the perception of people. His projects explore the symbiosis of art, product development, and science with a focus on the human senses.


Jihye Kang

Jihye is a Product Designer based in Berlin, with a strong musical background. She completed her Master‘s degree at the weißensee school of art and design Berlin in 2018. She has profound experience with material experiments and in the development of material work processes, especially in the field of glass and ceramics. Her way of working is characterized by an explorative and experimental approach, which is groundbreaking for a new design process.


Hans Illiger

Hans is an Interaction Designer, Programmer, and Technology Enthusiasts. He deals with complex problems in the fields of social work and health care and generates innovative solutions both conceptually and prototypically. His core skills are developing user-focused solutions and finding new applications of current technologies. 


Bernardo Aviles-Busch

Bernardo is a Product Designer and Artist with a strong interest in sound and visual arts. AudioGait, his current venture, originated from the idea of how sounds could be generated from human movements and routine movement patterns. It translates movements into auditory feedback with the emphasis on making this interactive experience as benevolent as possible. Bernardo studied Fine Arts at Academy of Fine Arts in Barcelona and Product Design at the weißensee school of art and design Berlin and worked at Jin Kuramoto Studio in Tokyo.


Maria Braun

Maria is a Product Designer. She works between the poles of tradition and innovation by focusing on the objects of everyday use. During her product studies at the weißensee school of art and design Berlin, she specialized in the processing of ceramic materials and glass and is particularly interested in technological developments. Her works have been exhibited and awarded several times and are among others represented in the collection of the Ceramics Festival Mino, Japan. Maria participated in the EU research program “Ceramics and it’s Dimensions”.


Leon Laskowski

Leon is an Industrial Designer based in Berlin. He graduated from weißensee school of art and design Berlin in 2017. Before and during his studies at the écal (Lausanne) and the weißensee school of art and design Berlin, he gained expertise in a range of different design studios, including Studio 7.5, Nacho Carbonell, Victor Hunt, Maarten de Ceulaer and ex99. The driving force behind his work stems from a fascination for technologies, processes and materials and their potential to be exploited for novel means of production, ideally always improving on and adding value to existing solutions.

#All in

Stefan Bethge

Stefan is a Software and Hardware Developer from Berlin. In his work, he focuses on minimal design, human-machine interaction and interfaces development. In his diploma thesis at the Humboldt-University in Berlin and during his research stay at the IIT in Genoa, Italy, he has developed principles for researching self-learning robots and using these experiences with humanoids robots on the stage of the comic opera Berlin. He works with various modern technologies in the field of human-machine interaction like human sensing and augmented reality.


Kristina Huber

(aka Ksti Hu) is a Graphic Designer and Visual Artist, living between Frankfurt and Berlin. Ksti Hu’s work is as versatile as it is upfront while always pushing the envelope of different fields and media. Over the years, she has been putting several performances, festivals and lectures into practice — from graphic design and music, to politics & fashion — bringing together different people and projects all over the world. She has recently accomplished a BA/MA degree in design and is currently working as an art director in-between music and visual arts.


Florian Frenzel

Florian is a Graphic, Interface and Sound Designer from Berlin with a focus on experimental sound research in connection with modern visual media and technologies. Florian also works as a freelance graphic designer and sound producer for, among others Tomlab, !K7, Karaoke Kalk, Universal Publishing and has a BA in Visual Communication.


Jonas Schneider

Jonas is a Product and Interaction Designer. In his work he focuses on with the communicative qualities of products. His interest lies in the scope of implementing new technologies and he visualizes his ideas with the help of physical prototypes. Since two years Jonas has been developing Sweep, a semi-autonomous cleaning machine for professional street cleaning, together with his project partner Valentin. Ever since he has been specializing on human-robot-collaboration.


Valentin Lindau

Valentin is an Interaction Designer with a background in classical product design and craftsmanship. He is especially interested in designing physical interaction with and the formal aesthetics of products. He has a strong understanding for technical approaches and mechanical principles. Since two years he has been developing Sweep, a semi-autonomous cleaning machine for professional street cleaning, together with his project partner Jonas. Ever since he has been specializing on human-robot-collaboration.


Yomi Ajani

Yomi is a Product and Interaction Designer in Berlin who studied at the University of Arts Berlin and the TAMA Arts University in Tokyo. A recurring topic of his works is the potential of digitalization of bicycles and it‘s effect on existing concepts of mobility. This involvement resulted in projects about lighting, navigation and safety in traffic.


Eric Esser

After studying to become a Goldsmith at the Staatliche Zeichenakademie Hanau in 2010, Eric went on to study Product Design at the University of Arts in Berlin. What he completed with a Bachelor of Arts in 2015 and his Product Design Master in 2017. He is interested in traditional handcrafted design, as well as computer-aided design and is specialized in additive manufacturing (3D printing) technologies.
His focus is on a combination of geometric and material research to develop different principles for the FDM process, that increases the quality of the printing result and also allows to print new kind of structures, with incredible abilities.

#Printing Explorations

Sara Diaz Rodriguez

Sara is a Textile Designer awarded by DesignFarmBerlin. Her work focuses on connecting new technologies with traditional textile techniques. In her project, she develops a new technology for textile manufacturing.

She completed a Bachelor and Masters degree in Textile and Surface Design at the weißensee school of art and design Berlin. During her Bachelor, she spent one semester at the Textile School Borås, Sweden. With a dedicated team, Sara is currently developing a new prototype of her textile machine funded by the program: “WearSustain”.


Johannes Elias Lohbiler

Johannes is a Creative Technologist who lives and works in Berlin. He is the seventh generation carpenter with a BA in Product Design and an MA in Interaction Design. Currently, he is running and is a creator of dadamachines. Previously, he was acting as a co-founder of a SaaS company LUXOWORKS.
Johannes creates digital and analog products and experiences. Since the launch of dadamachines on Kickstarter in March 2017, he has been busy establishing cooperations to promote this unique music device. Feel free to get in touch with him through


Lucas Rex

Lucas is an Interaction Designer with a background in product design and a committed user advocate. He is a fan of pragmatic solutions and design sprints. He is one of the three initiators of «Shortcut – The Digital Prosthesis».


Maximilian Mahal

Max is a Product Designer with a background in craftsmanship. He has a strategic focus and a strong expertise in rapid prototyping. He is one of the three initiators of «Shortcut – The Digital Prosthesis».


David Kaltenbach

David is Product Designer with a focus on interaction. He has a great sense for potential innovations and turning them into reality and a strong eye for visuals. He is one of the three initiators of «Shortcut – The Digital Prosthesis». David Kaltenbach, Lucas Rex and Max Mahal have recently established their own studio focusing on interaction. Find out more about their services:



Ursula Wagner

Ursula is a Textile Designer and lecturer focussing on the sculptural and three-dimensional aspects of textile construction. Her work is an investigation of sculpting with industrial weaving machines, aiming to weave textile objects that shape themselves. The Berlin-based designer studied Textile & Surface Design at weißensee school of art and design Berlin and Hiroshima City University in Japan. She gained experience in the Italian textile industry, custom fabric development, design commissions and freelance artwork, as well as academic research and teaching. Her artistic works have been acquired by public and private collections, such as the permanent collections of Grimmwelt Kassel and Audax TextielMuseum Tilburg, The Netherlands.

Ursula Wagner holds a position of an Assitant Professor at the Rhode Island School of Design.


Charlotte Dachroth

Charlotte is a Textile and Surface Designer and her fascination with light comes from her awarded to research on surfaces and materials with the focus on the phenomenon of „Glanz“ (brilliance). Besides her work in photography and R&D, she focuses on exploring light and its boundaries with regard to art and design. Her transdisciplinary work intertwines art, design and science.

#Project Halo

Ole Jeschonnek

Ole is focusing on the product side of light. In the past, he used to run the department of product development in a famous lighting design studio. His award-winning designs and installations were exhibited at the 14th Venice Biennale of Architecture. His works combine a clear design language with a high-quality lighting.

Charlotte Dachroth and Ole Jeschonnek launched their brand Projekt HALO in 2017 and offer their lighting products for special interior arrangements.

#Project Halo

Esther Zahn

Esther is a Berlin-based Fashion and E-Textile Designer. She gained an extensive experience in the area of FashionTech over the course of past years. For instance, she developed textile sensors to integrate and control music in garments. Moreover, she created garments with interwoven LED lights and textiles which glow in the dark or change their color when exposed to light or temperature. Her work was internationally acclaimed through exhibitions with the Goethe-Institute. Due to her specialization in the area of the digital transformation of textiles and fashion, she was hired by renowned companies such as Siemens. The prestigious Bauhaus Dessau cooperated with Esther to develop a performance concept based on wireless communication. In 2016 Esther was honored for her achievements in innovation by the Association of German Engineers (VDI).

Esther Zahn is currently giving her e-textile seminar at the School of Economics and Technology Berlin and keeps on developing prototypes and fashion pieces for various organizations:


Kristin Dolz

Kristin is a Product Designer with a strong connection to design driven research. The focus of her work is the conception of form which involves the emergence, transformation and resilience. Through the approach the form is being constituted within interactions, she investigates how analog and digital technologies access the potential of these interplays.

Kristin Dolz teaches at weißensee school of art and design and is looking for partners to implement the first functional prototype of her concept.


Konstantin Laschkow

Konstantin is a Fashion Designer with a distinct focus on jacquard knitting techniques. He graduated from weißensee school of art and design Berlin in 2013. Together with his fellow designer Laura Krauthausen, he founded the Berlin-based knitwear label Case Studies in 2014, with a focus on exploring innovative knits for clothing. With the support of the DesignFarmBerlin, he is aiming to push the computer-aided production technology beyond clothing to apply their signature style to new spatial applications. Different yarn characteristics will be combined to transfer the visual effects onto a tactile level to create material innovations, resulting in textiles with unexpected characteristics. Case Studies aims to define a new approach to digital crafts, uniting digital influences with manufactural processes and to maintain local production and traditional knowledge in the knitting field.

Thanks to joined efforts and the DesignFarm’s support, Konstan Laschkow and Laura Krauthausen successfully entered a new area of home textiles and recently presented their collection at Bikini Berlin in May 2018.

#Case Studies

Marina Wilhelm

Marina is a  Textile- and Surface Designer with a focus on alternative production methods of clothing and its personalization. The Project Body Loom System has developed through her MA degree at weißensee school of art and design Berlin. Additionally, she studied fashion design at Nuova Academia di Belle Arti, Milan in Italy.

Marina Wilhelm also works as a Textile Designer for La La Berlin GmbH.


Dawei Yang

Dawei is a Product Designer and digital artist living and working in Berlin and Beijing. His projects span from interaction design to research-based process design, and from software development to explorations of digital materiality. His design work has experienced a shift from traditional handcrafts to computer technology-based interactive products. One of his main efforts lies in the integration of far Eastern aesthetics and modern technology. His work „Bewegungsform # Formel“ was selected by Humboldt University to be part of the exhibition »+ultra. wissen schaft gestaltung« (Martin-Gropius-Bau 2016 Berlin). His collaborative artistic work with He Jing (Eindhoven) „Tulip Pyramid – A project of copy and identity“ was honored with the Gijs Bakker Award 2016. After working as artistic assistant at the Burg Giebichenstein School of Art and Design Halle in product and industry design, he is now focusing on starting up his own Design and Art Studio. Dawei is co-founder of Additive Addicted (Berlin) and Kinesis Generating Lab (Beijing).


Babette Wiezorek

Babette is a Product Designer who works at the interface of materials, technologies and the processes that connect them. She focuses on additive and computer-aided technologies (3D-printing) using fluid materials, in particular ceramics. Her research activities are based on a fundamental interest in the natural and technical processes behind the creation of form. This interest led her to implement organic strategies like feedback or regulatory circuits into the system of a 3D-Printer and challenge the potential of that technology. Babette is the co-founder of the project Additive Addicted.

After an very encouraging feedback at Salone Satellite 2018, Additive Addicted works toward developing its first collections of pieces for selected clients.


Yolanda Leask

Yolanda is a Textile and Surface Designer based in Berlin. She founded Doppelhaus Ltd together with London-based Fashion Designer Martin Brambley, and initiated the project ‘Sustainable Nonwoven Textiles’. During her studies at Berlin weißensee school of art and design, she began to explore the issue of sustainability in fashion and continues to creatively test the boundaries of nonwoven textile production. Yolanda and Martin keep on pushing their brand Cloudwool and are looking for collaborations worldwide:


Oleg Pugachev

Oleg is a Product Designer based in Berlin. Before graduating from the weißensee school of art and design in 2013, he gained professional experience during a long-term internship at the internationally active design agency Studio 7.5, followed by freelance work for several companies including the architectural office Sauerbruch Hutton and the design studio Form-fjord. The main focus of his practice lies in the field of furniture and lighting design, for which he received several awards and recognition (Becker Contest, Design Plus Award, IFDA Asahikawa). In 2017 he founded the furniture brand OSW Møbel together with Product Designer Johannes Grune.

#OSW Møbel

Johannes Grune

Johannes is a Furniture and Interior Designer based in Berlin. Having first trained and worked as a master carpenter, he later studied product design at the weißensee school of art and design and furniture design at the Royal Danish School of Architecture Copenhagen, therefore his skillset comprises both craftsmanship and design. After graduating in 2012 Johannes was employed as an interior designer and managed various residential as well as retail space projects for JBW Interiors. Since 2014 he has been setting up his own design studio and furniture prototyping workshop in Berlin. Most recently he completed a long-term project in collaboration with Helmut Staubach Design that resulted in a collection of Ming-inspired furniture that refines traditional joinery and combines it with the possibilities of digital fabrication. In 2017 he founded the furniture brand OSW Møbel together with Product Designer Oleg Pugachev.

#OSW Møbel

Coordination & Organisation

Anastasia Zagorni
Coordinator & Coach

Anastasia is coordinating all activities at DesignFarmBerlin.

Until recently, Anastasia was acting as an Innovation Manager at the Fraunhofer Institute of Organic Electronics, Electron Beam and Plasma Technology. In her work she is particularly focusing on creating the right environment, including collaborators and finance, to make innovative ideas flourish.

With her background (MBA) and experience in applied research she is now supporting design-in-tech teams in strategy development.

Melissa Lukowski
Coordinator & Coach


Melissa supports founders in the field of marketing and communication. In addition, she develops and creates the DesignFarm’s communication strategy and implementation.

Melissa also acts as a Strategic and Brand Designer, driven to help her clients develop their company image and in establishing a positive journey for their customers. Although her career started in the fashion industry, today she works with industrial and start-up companies and supports her clients in designing and simplifying their communication & strategies.

She graduated from Köln International School of Design as an interdisciplinary designer.

Meret Sonnenschein
Student assistant

Meret studies Product Design at the weißensee school of art and design and supports DesignFarmBerlin in communication and events.


Prof. Carola Zwick

Carola is a Professor of Product Design, an initiator of DesignFarmBerlin and a passionate entrepreneur. In her work Carola especially focuses on Interaction Design and User Experience Design.

Through her career, she has been coaching alumni in three different universities  (alumni now working with Apple, BCG, Audi, Frog, Spotify, Yahoo, Here, MyKita, SAP, Walmart). She is a co-founder of an internationally acting design agency Studio 7.5 Berlin. Apart from that, Carola is also a Principal Investigator at the Cluster of ImageKnowledgeGestaltung at the Humboldt Universität zu Berlin.


Mentor at:

#Shortcut #Project Halo #DynamicFabrics

Prof. Dr. Olaf Bach

Olaf is a visiting Professor of Business Economics at the weißensee school of art and design and an initiator of DesignFarm. His teaching and research focus on creative entrepreneurship, design thinking and business design as well as the strategies, institutions and socioeconomic processes in creative industries. Lecturing management and organization design at the University of St. Gallen and with a background as project manager of a leading global strategy consulting firm he gained an extensive experience in consulting and coaching start-up teams. Olaf is an initiator of the «Art Business Coaching» at the Academy Schloss Solitude in Stuttgart.


Mentor at:

#Dadamachines #Shortcut

Prof. Dr. Jörg Petruschat

Jörg is a Professor of Theory and History of Design with a focus on “practice-based research”.

Earlier, he acted as a Professor of Design in Dresden focusing on design-driven research and business collaborations as well as effective product design. In 2005 he initiated and managed the Institute for Innovation and Design at the Center of Applied Research and Technology (e.V.) with the aim to transfer design to small and medium businesses.


Mentor at:


Prof. Christiane Sauer

Since 2013 Christiane Sauer has been a Professor of  Textile and Surface Design with focus on Material and Concept. Earlier, she has been involved in education, research and consulting in the area of material development for architecture and design. Christiane is currently running her own agency in architecture Formade – Agency for Material and Architecture. Additionally, Christiane is a member of smart3 Consortium for Development of New Products with Smart Materials and a co-founder of the design marketing platform – Architonic.


Mentor at:


Prof. Dr. Zane Berzina

Since 2008 Zane Bernina has been a Professor of Textile and Surface Design with a focus on the conceptual development of materials and surfaces. In the past, she was involved in various interdisciplinary research projects related to various aspects of design, technology, natural sciences and society. Zane also acted as a lecturer and researcher in the area of Soft Technologies and Smart Textiles. She is a co-founder of the research platforms: eLab – Laboratory for Interactive Technologies and greenlab – Laboratory for Sustainable Design Strategies. Apart from that, Zane is a member and a principle Investigator of the Research Consortium  smart3 I materials, solutions, growth for the Development of New Products with Smart Materials.


Mentor at:

#Dynamic Fabrics

Veronika Aumann

is a textile designer and researcher. She investigates conceptions of the digital and designs materials and material fictions from which new and unexpected interactions between humans, machines and materials emerge.

Veronika Aumann is currently working on the practice-based research project “Digital Materials” as part of the excellence programme “DiGiTal” in the field of “Design and Experimental Materials Research” at the weißensee kunsthochschule berlin. 

Since January 2019 she is a Ph.D. candidate of the PhDArts Program at the Academy of Creative and Performing Arts (ACPA) in Leiden and the Royal Academy of Art (KABK) in The Hague, NL.