Anne Wittkuhn studied in Berlin and Israel and completed her master’s degree in product design at Weißensee Kunsthochschule Berlin in 2022. In her work, she deals primarily with the field of mobility. She views design as a powerful tool for finding answers to the pressing questions of our time. She focuses on the needs of her users in order to be able to respond to them effectively in the design process, by creating innovative conceptual and prototypical solutions.
Milan Bergheim is a product designer with a focus on system and service design.
Before completing his master's degree at the Weissensee School of Art, he worked primarily on user-centered projects in the fields of mobility and medical design. With 'project re:wet' he faces the challenge to additionally incorporate the aspects of planet-centric design and thus meet the needs of ecosystems, agriculture, industry and living beings.
Lil Petersen is a Conceptual Textile Design graduate (MA) of the Burg Giebichenstein University of Art and Design. She changed to textile design after her beginning bachelor studies in interior design. She has been working in a team with Svenja Boissel since 2019. Together, as material research and textile design studio, they deal with different aspects of sustainability. Their focus is on the development of textiles and textile objects made from leftovers from the textile industry which have no use so far.
Svenja Boissel is a Conceptual Textile Design graduate (MA) of Burg Giebichenstein University of Art and Design. Since finishing her bachelor's degree in 2019, she has been working in a team with Lil Petersen. Together, as material research and textile design studio, they deal with different aspects of sustainability. Their focus is on the development of textiles and textile objects made from leftovers from the textile industry which have no use so far.
Ella Einhell moved to Berlin in 2015 for an internship at a design studio. Afterwards she started her product design studies at the Weißensee School of Art and Design Berlin. In 2018, she spent a semester abroad at the Ingvar Kamprad Design Centre (IKDC) in Lund. Afterwards, Ella developed a shelf made of recycled plastic together with the design studio fundamental.berlin. In 2020, she graduated with her bachelor thesis "To The Bones". After a four-month internship in Milan at the design and architecture studio Studiopepe, she completed her studies with her master's thesis "Pass the Bone" at the Weißensee Kunsthochschule Berlin.
Sabine works as an interaction designer in the field of healthcare and medical design. She studied interface design at the University of Applied Sciences Potsdam. After graduating with a bachelor's degree in 2012, she worked as a freelancer in the field of concept and design for digital products. In 2019, she started her master's degree in product design at the Berlin Weißensee School of Art, which she successfully completed in 2021. Since then, her focus is on designing services and products that combine digital and physical components and on exploring and creating product visions.
Verena studied Textile and Surface Design (MA) at the Weißensee school of art and design. She has a background in Garment Technology and Product Development and worked for companies based in London and Berlin. Her vocational experiences inspire her to develop new material systems targeting various industries to improve the [re]usage of our resources. As an advocate of a circular economy, she works on alternative material solutions with the aim of designing out waste. Her mission is to make use of renewable resources – such as byproducts of the food industry – using design and suitable construction as a tool for optimising material cycles.
With a bachelors in engineering, Louie just finished his Masters in Product Design at the University of the Arts in Berlin. He spent the past years learning about new ways of Human-Machine Interaction and developed several Hard- and Software prototypes. He now wants to make the transition to real-world applications and focuses on augmenting work processes with the help of personal assistants.
Laura graduated from the Sandberg Institute in Amsterdam after studying her bachelor degree at Kunsthochschule Berlin Weissensee. 2016 she founded Meyers & Fügmann a studio for experimental textile- and product design together with Sarah Meyers. The studio’s interests are showing material properties and processes through colour and the usage of natural dyes. Laura is always searching for ways to align her urge to create new with her conviction that mankind has already produced enough. Since 2012 she works as a freelancer for Jongeriuslab.
Sarah Meyers graduated from Kunsthochschule Berlin Weissensee and the Sandberg Institute in Amsterdam. She works freelance as a textile designer for Hella Jongerius. Her work is situated between the industry and craft and in her projects she uses color as a medium to show material properties and production processes.
Friederike is a scientist currently completing her master’s degree in biological chemistry at TU Berlin. Her master studies were primarily dedicated to the research of fungi both on a molecular and genetic engineering level as well as regarding the applicability of fungi or fungal based products as sustainable resources for biological transformations. In a SciArt collective she is engaged in communicating the potential of fungi to society by using art. Thereby, the interdisciplinary approach for the realization of projects is particularly relevant for her.
Birke studied fashion design and clothing technology in her master's degree and does research in the field of ecological material development. She is expanding her toolbox with her second Master in Textile and Surface Design at the Weißensee Kunsthochschule Berlin. Her projects focus on the question of living in symbiosis with our environment. She combines textile design with the science of fungi. From the interdisciplinary collaboration with biotechnology she opens up possibilities for the design of new materials with living organisms. Nature becomes an active co-designer and unlimited creative force.
Matthias is a designer, working within the intersection of traditional crafts and cutting edge technologies. After studying Industrial Design in Regensburg and Barcelona he graduated with a master degree in Product Design from University of the Arts Berlin. Working several years as a freelance designer for different design studios, he set up his own office in Berlin, focusing on both sustainable and future orientated production processes.
Tobias is a designer with a strong interest in appliance design combined with a passion for furniture, lighting and accessories design. While studying Product Design he was getting more and more intrigued by the idea of combining culture, technology and sustainability, which finally lead to his actual projects "TROJAN VACUUM" and "EOTH". Those will bring back the "home" into home appliances and give a sustainable choice to customers by offering them products with material, aesthetical, transformative, ecological, and ethical qualities.
Ivo studied Product Design at the University of Applied Sciences in Potsdam, he is interested in the intersection of furniture and industrial design. Together with Tobias, he wants to discover the potential of the combination of designing home appliances in line with their surroundings.
Tau strives for collective systemic change to bring social and environmental justice. As a textile designer she focuses on rethinking the idea of waste as material and the relocalisation of the production communities. Co-founder of the collective NGO Kulturlabor Trial &Error e.V. and active in grassroots movements, Tau is a graduate in Textile and Surface Design at weißensee school of art and design and in Audiovisual Communications at University Pompeu Fabra in Barcelona.
Vera is currently studying Textile and Surface Design (MA) at Weißensee school of art and design. She has a background as a digital artist and a graphic designer, which influxes aesthetic qualities into her textile work. She researches the use of materials beyond the typical conventions to open their possibilities with a strong will to bring innovative solutions to reality.
Sara is a tailor specialised in costume making; tactile experiences, material knowledge and knitwear development are her specialities. She holds a Bachelor- and Master’s degree in Fashion Design from University of the Arts Berlin and navigate in the field between artistically expression and high-quality garment production. Sara’s mission is to develop innovative methods to tackle the sustainability issues within the industry and develop holistic production processes while practicing collaboration.
Patricia has a Master's and Bachelor's degree in Fashion Design from the University of Arts in Berlin. She hails from Santiago de Chile, where she previously majored in Advertising and Graphic Design. Shaped by her binational story, her work is methodical, bright, and full of color: South American flare meets German discipline. In fashion design, she focuses on two themes. The first is how sustainable and circular fashion production can be achieved through collaboration. The second is the digitalization of production processes and chains for a more transparent, fair, and accountable industry. Since 2019 she is co-founder of the design duo studio and a sustainable fashion brand Smed.Wagner.
Cindy has a Master Degree in Product Design from the Weißensee School of Art and Design Berlin.
Her creativity and way of working are inspired by everyday life stories. She enjoys working with
personal experiences which she translates into her design. She is really keen on going
back in time in order to create new elements and diversify her approaches. They are inspired by places, people, traditions, habits and stories.
Nicholas Perillo is an award-winning industrial designer and artist. His recent work focuses on the seamless integration of technology and art to create immersive, and highly visceral experiences. Nicholas has broad experience in designing and engineering highly complex and custom works, ranging from small bespoke products to large scale media architecture projects.
Dani graduated with a Masters Degree in Industrial Design from Burg Giebichenstein
University of Art and Design in Halle, Germany. She is based in Berlin and develops products in
the field of intimate health. In her research and design work, she questions power dynamics in
relation to the body and develops new strategies and products to open up new perspectives.
Nick Morgan-Jones is an industrial design graduate and senior user experience designer with a love for product psychology. Going back to his hardware roots to become a founder, he's focussing on UX and product positioning to bring a challenger brand and product to a somewhat stagnant industry.
Karina Wirth is a Textile Design graduate (MA) from the weißensee school of art and design berlin. Her creative work is characterized by a strong interest in interdisciplinary collaborations, opening up the boundaries of classical textile applications and reshaping them in the context of current social issues.
Gabriela has a master's degree in visual communication from the University of the Arts Berlin. Her fields of work are information design, corporate design and graphic design in space. The goal of her work is to create a better understanding of how to communicate complex issues by developing interdisciplinary methods.
Xinyue is a Product and Interaction Designer with a passion for exploring the next generation of interactive experience. She likes to apply technologies in a playful and creative way, with the senses of simplicity, humor, and naivety.
MSc in Digital Innovation and Entrepreneurial Leadership (Shanghai, London, Silicon Valley). Chairwomen Digital Equity Initiative, Founder Overbites, Former Smart City Associate Researcher at Humboldt Institute for Internet and Society. Tech Journalist, Speaker, Author and Digital Economy Expert.
Johannes is a Product and Interaction Designer trained in converting complex challenges into relatable solutions. Being a graduate of weißensee school of art and design, he sees himself as a research-bound innovation catalyst always hoping to change something for the better. His everyday work consists of finding the path to simplicity beyond complexity.
Julian hat einen Master-Abschluss in Produktdesign. Zu seinen Unternehmungen gehören die Mitbegründung eines Designkollektivs und der Betrieb eines Kooperationsraums als geschäftsführender Partner. Er hat als Produktmanager für Strategie und Innovation bei MYKITA gearbeitet, einer Brillenmarke mit Einzelhändlern in 80 Ländern. Er kam zu diesem Unternehmen, nachdem er My Very Own, eine maßgefertigte Brillenkollektion auf der Grundlage von 3D-Scans, vorgeschlagen hatte. Zuletzt arbeitete er als freiberuflicher Berater und gründete PURE, ein Abonnement für nachhaltige Mobilität.
Till is a freelance web designer and game designer. He studied computer science and entrepreneurship at the OVGU Magdeburg. His journey took him to industries such as mobility or medical technology. He has a keen interest in the sharing economy, game development, educational politics and sustainable mobility.
Juni is studying Textile and Surface Design at the weißensee school of art and design. She focuses on the intersection of innovative material research and textile design and develops sustainable, circular material alternatives. Her holistic approach to material, process and concept creation is the key of the interdisciplinary and experimental work. In 2018, Juni and her team developed an algae-based, biodegradable material that is meant to replace conventional plastic products.
Malu graduated from the weißensee school of art and design with a BA in Textile and Surface Design. She has been specializing in material design and sustainable innovation. Her current research on sustainable materials focuses mainly on algae and how algae can contribute to a more sustainable product and textile industry.
Annekathrin is studying Industrial Chemical Engineering and Process Engineering with focus on Polymer Sciences at the Technical University of Berlin. As a Design Thinking Coach, she is especially interested in innovation processes, creativity and team dynamics. Additionally, she is active in the area of WeQ Learning and Future Skills at the WeQ Institute. She contributes with her wide scope of knowledge to the development of mujō solutions.
Adrian is a strategic product designer and alumni of the weißensee kunsthochschule berlin.
In his work, he is focusing on the analysis of mobility realities as a starting point for speculations and innovations for the liveable city.
Julian is an industrial design graduate of the weißensee kunsthochschule berlin. He understands design as a driver for innovation, emerging technologies and social responsibility. In his work, he is focusing on design of mobility solutions.
Silke is a clothing design researcher with her background in prêt-à-porter design. As a Doctoral Candidate at the Royal College of Art she works alongside affected women on visually articulating individual bra needs after a breast cancer diagnosis.
Anton’s work ranges from designing products for everyday use to far-reaching discussions on topics such as modular architecture and new living concepts. Influenced by his experience in industrial design, the first thing that stands out in Anton’s work is a clear and rational line, which has the practical value for the user and at the same time the possibility of industrial implementation as its highest priority.
Waste is a new material resource. The work of a Berlin-based material/product designer Tim van der Loo (NL) is focussing on the use of post consumer and biobased material to develop new material surfaces and structures for product design. Even though his main concern is sustainability, he cares about bringing a contemporary aesthetic to recycled materials. His works are reflections of a playful approach to the function and matter of utilitarian objects.
Aeneas Stankowski studied product design at ECAL Lausanne and the University of Art and Design Offenbach. His work focusses on contextualizing emerging technologies. He combines a human-centered design approach and a hands-on approach to research and development.
Lately, he develops machine learning technologies to create tangible and emphatic human-object interactions. Since 2018 he teaches ML for designers at various universities.
Nadine Auth studied product design at the university of art and design Offenbach. Her main focus lies in rethinking human experiences in digital environments. She works on opening up the digital landscape to the user, creating sensible touch points and concepts with an emphasis on inclusion. Since 2019 she works in the field of machine learning on the edge and develops various tools and advises to help narrowing the gap between R&D and design in emerging technologies.
Facundo is an industrial designer with extensive experience in the field of medical devices. He specializes in the application of bio-inspiration for the development of novel solutions for complex, multi-constrained problems.
Juan is a business developer with a Master’s degree in the field of Open Design from Humboldt Universität Berlin and the University of Buenos Aires. He specializes in project management, technology, and business development.
Georg is a product design graduate of weißensee school of art and design, experienced in interaction and interface design in mobility sector. Georg’s work focuses on the interface between man and machine.
Paulina is a product and strategy designer. After her internships and studies in Norway and Taiwan, she graduated from weißensee school of art and design Berlin and developed a strong interest in the topic of “city worth living in”.
Anouk is an Interaction Designer with a background in Sociology. In 2012, after graduating from weißensee school of art and design Berlin, she researched the design of collaborative tools in the context of analog and digital knowledges.
Steffen is a freelance artist and graduated as a sound and video engineer with a major in jazz saxophone at the Robert-Schumann-Hochschule and the HS Düsseldorf. He runs a recording studio, works as a composer and music producer.
Henning is an industrial and interaction designer with vast experience in designing vehicle interiors. He has profound knowledge of digital design processes, immersive real-time representation and spatial interaction to develop innovative applications at the interface of both disciplines.
Michael is specialized in human-centered, systematic design and has created software interfaces for enterprises and start-ups in Berlin, Hamburg and New York City. In his eyes, virtual reality is an opportunity to use proven user experience design strategies in design processes of analog products.
Robin is an industrial designer working in the field of design innovation. In his work he is particularly fascinated by technologies and their contextualization as well as the design process as a basis for innovative research.
Victor approaches the subject of design from a communicative, philosophical and economic perspective. He has a degree in GWK from the University of the Arts in Berlin, a degree in business administration and a master’s degree in interdisciplinary management.
Tim is a Visual Artist and Designer. He has experiences working with international teams and artists ranges from Australia to Maputo, where he worked for the Goethe Institute in cultural department and gained a lot of knowledge in working with interdisciplinary teams.
Lukas dedicated himself early on to discovering and creating spaces. After graduating from Bachelor of Arts at the weißensee kunsthochschule berlin, nowadays he works independently in the fields of concepting, graphics and event architecture.
Natascha graduated from weißensee school of art and design Berlin with a master’s degree in textile and surface design in 2018. As a textile and surface designer, she focuses on interfaces between design, art and architecture.
Hans is an interaction designer, programmer, and technology enthusiasts. He deals with complex problems in the fields of social work and health care and generates innovative solutions both conceptually and prototypically.
Madeleine is a Textile and Surface Designer with a focus on process development. During her studies at weißensee school of art and design Berlin, she concentrated on dynamic work processes and artistic research.
Victor studied mechatronics in Mexico City. He completed his subsequent master’s degree in product design in Germany. As a product designer he investigates the social behaviour and perception of people.
After training as a goldsmith at the Hanau State Drawing Academy in 2010, Eric began his studies as a product designer at the Berlin University of the Arts. He is interested in traditional craftsmanship as well as computer-aided design (CAD). He focuses on combining geometric and material research in order to develop different principles for the FDM process.
(aka Ksti Hu) is a Graphic Designer and Visual Artist, living between Frankfurt and Berlin. Her work is as versatile as it is direct, always trying to push the boundaries of different fields and media.
Florian is a graphic, interface and sound designer from Berlin with a focus on experimental sound research in connection with visual media and technologies. He also works as a freelance graphic designer and sound producer for Tomlab, !K7, Karaoke Kalk and Universal Publishing.
Stefan is a software and hardware developer from Berlin. In his work, he focuses on minimal design, human-machine interaction and interfaces development. He works with various modern technologies in the field of human-machine interaction such as human sensing and augmented reality.
Yomi is a Product and Interaction Designer in Berlin who studied at the University of Arts Berlin and TAMA Arts University in Tokyo. A recurring topic of his works is the potential of digitalization of bicycles and its effect on existing concepts of mobility.
Maria is a product designer who works between the poles of tradition and innovation by focusing on the objects of everyday use. During her studies of product design at the weißensee kunsthochschule berlin she specialized in the processing of ceramic materials and glass.
Leon is an Industrial Designer based in Berlin. He graduated from weißensee school of art and design Berlin in 2017. Before and during his studies at the écal (Lausanne) and the weißensee school of art and design Berlin, he gained expertise in a range of different design studios. The driving force behind his work is his fascination with technologies, processes and materials and their potential for new production processes.
Bernardo is a Product Designer and Artist with a strong interest in sound and visual arts. He studied Fine Arts at the Academy of Fine Arts in Barcelona and Product Design at the weißensee school of art and design Berlin and worked at Jin Kuramoto Studio in Tokyo.
Jonas is a product and interaction Designer where he focuses on the communicative qualities of products. His interest lies in the scope of implementing new technologies and he visualizes his ideas with the help of physical prototypes.
Valentin is an interaction designer with a background in classic product design and craftsmanship. He is particularly interested in the design of physical interaction and the formal aesthetics of products. He has a strong understanding of technical approaches and mechanical principles.
Johannes is a furniture and interior designer based in Berlin. Having first trained and worked as a master carpenter, he later studied product design at the weißensee school of art and design and furniture design at the Royal Danish School of Architecture Copenhagen.
Oleg is a product designer based in Berlin. The main focus of his practice lies in the field of furniture and lighting design, for which he received several awards and recognitions. (Becker Contest, Design Plus Award, IFDA Asahikawa)
Dawei is a product designer and digital artist living and working in Berlin and Beijing. His projects span from interaction design to research-based process design, and software development with investigation of digital materiality.
Babette is a Product Designer who works at the interface of materials, technologies and the processes that connect them. She focuses on additive and computer-aided technologies (3D-printing) using fluid materials, especially ceramics.
Marina is a textile- and surface designer focusing on alternative production methods of clothing and its personalization. The Project Body Loom System was developed during her master’s degree at weißensee school of art and design Berlin. Additionally, she studied fashion design at Nuova Academia di Belle Arti, Milan in Italy.
Yolanda is a textile and surface designer based in Berlin. During her studies at Berlin weißensee school of art and design, she began to explore the issue of sustainability in fashion and continues to creatively test the boundaries of nonwoven textile production.
Ole focuses on the product side of light. In the past, he used to run the department of product development in a famous lighting design studio. His award-winning designs and installations were exhibited at the 14th Venice Biennale of Architecture.
Esther is a Berlin-based Fashion and E-Textile Designer. Over the last few years she has specialized in the field of FashionTech. For instance, she developed textile sensors to integrate and control music in garments.
Johannes is a creative technologist who lives and works in Berlin. He is the seventh generation carpenter with a BA in Product Design and an MA in Interaction Design. He creates digital and analog products as well as experiences. Currently he runs solution.io and continues to develop his product dadamachines.
Ursula is a textile designer and lecturer focussing on the sculptural and three-dimensional aspects of textile construction. Her work is an investigation of sculpting with industrial weaving machines, aiming to weave textile objects which shape themselves.